Why PC Games Show Xbox Buttons On Your Controller
Before 2005, every PC controller worked differently, so games often had no idea which of your buttons was which. Then Microsoft launched the Xbox 360 along with a new way for Windows to talk to controllers, called XInput. It only understood one layout: the 360’s two sticks, two triggers and A, B, X and Y. That made life easy for developers, because they could write controller support once and have it work, so they switched. Microsoft stopped developing the older, more flexible system the following year. It never went away completely, which is why racing wheels and flight sticks with dozens of buttons still use it. But for everything else, working in games meant taking the Xbox shape. That’s why cheap pads have a switch marked X, and why Steam hands your PlayStation controller to most games dressed up as an Xbox pad. The game never finds out.
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